PLAY — I want to build games designed to bring people together through life-defining moments, stories they’ll remember with their friends decades later.
Games designed to evoke delight - not extract paychecks.
My current project is a massive world that supports millions of people in the same landscape, coming together to explore the meaning of art and intersection of technology and community.
PHILOSOPHY — I want to use my success to give back to human knowledge — to further our understanding of the universe in every way I can: cosmology, moral philosophy, foundational physics, the deepest questions we can ask.
In this facet I am heavily inspired by the Perimeter Institute, and hope to learn from their experiences in this domain.
I believe these dreams are possible because of my organizational prime directive:
to create spaces where brilliant minds can breathe, explore, and build with curiosity as a first principle.
I believe we can do better — that our efforts as humans should feel like fresh air instead of quiet despair. That flourishing isn’t a side effect, but a design goal; where knowledge is cultivated, not contained.